Jan 24, 2018  Dragon Age: Inquisition began development around early 2011, and released November 2014. If BioWare are planning on a three-year development period again, that would place Dragon Age 4 in a late 2019 release window. However, with so much of the studio working on Anthem, there’s potential for a longer wait. Eight Ways 'Dragon Age' Can Still Improve After 'Inquisition'. Some have to do with Bioware's aging engine, and some are more related to the genre as a whole. But playing the first 15 or so hours of the game, little things just kept irking me from time to time. So while the game gets most major things right, going forward this is what I would love to see improved upon for the next go-round. The Next Dragon Age Is Crazy Ambitious. After we fought off a big red behemoth boss in one of the caves within Crestwood, Laidlaw and Darrah told me about another big change in Dragon Age: Inquisition: your characters' health will no longer regenerate. It's an old-school choice we don't see a lot in RPGs these days. Dragon Age 4 release date. Despite the fact that the game’s development is currently a very open secret, Dragon Age 4 hasn’t actually been officially announced by BioWare. It’s hard, then, to say how far along the game’s development might be, and how close we might be to seeing it released.

Dragon Age: Inquisition
Developer(s)BioWare
Publisher(s)Electronic Arts
Director(s)Mike Laidlaw
Producer(s)Cameron Lee
Programmer(s)Jacques Lebrun
Artist(s)Matthew Goldman
Writer(s)David Gaider
Composer(s)Trevor Morris
SeriesDragon Age
EngineFrostbite 3[1]
Platform(s)Microsoft Windows
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Release
  • NA: November 18, 2014[2][3]
  • AU: November 20, 2014
  • EU: November 21, 2014
Genre(s)Action role-playing[4]
Mode(s)Single-player, multiplayer

Dragon Age: Inquisition is an action role-playing video game developed by BioWare and published by Electronic Arts. The third major game in the Dragon Age franchise, Dragon Age: Inquisition is the sequel to Dragon Age: Origins and Dragon Age II. The game was released worldwide in November 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.

The story of Dragon Age: Inquisition follows a player character known as the Inquisitor on a journey to settle the civil unrest in the continent of Thedas and close a mysterious tear in the sky called the 'Breach', which is unleashing dangerous demons upon the world. The Inquisitor is viewed by some as the 'chosen one', as they have a 'Mark' on their hand capable of closing the Breach. The Inquisitor assembles the titular Inquisition in an attempt to stop Corypheus, an ancient darkspawn, who opened the Breach in the course of his attempt to conquer Thedas and achieve godhood.

Gameplay of Dragon Age: Inquisition is similar to its predecessors and mostly consists of elements found in a typical action role-playing game; players control their customized Inquisitor, and the companions they meet. They can defeat enemies with swords and magic, complete side quests, interact with non-playable characters, and progress through the main story. Players mainly control their protagonists in a third-person view, though a traditional role-playing game top down camera angle is also available.

After the release of Dragon Age II, the Dragon Age series was seen by some as a series with an 'identity crisis'. As a result, Bioware sought to create a third Dragon Age game that combined the elements of the first two. Having begun development in 2011, the game was officially announced at the 2013 Electronic Entertainment Expo. The game's soundtrack was primarily composed by Trevor Morris, who replaced Inon Zur, the composer of the Dragon Age: Origins and Dragon Age II soundtracks. Several downloadable content expansion packs were also released.

Dragon Age: Inquisition received critical acclaim upon release, with critics praising its story, voice acting, soundtrack, detailed environments, and engaging combat. The game did receive some criticism for the presence of technical issues. It was awarded over 150 year-end accolades and nominated for more, including Game of the Year and Best Role-playing awards from several gaming publications.

  • 2Synopsis
    • 2.3Plot
  • 6Reception

Gameplay[edit]

Dragon Age: Inquisition is an action role-playing game similar to its predecessors. At the beginning of the game, the player chooses a race for their player character: human, dwarf, elf, are playable races, with Qunari playable for the first time.[5] Players customize the Inquisitor's physical appearance, and gender, among other things.[6] Players choose from three classes, warrior, mage, and rogue, and can specialize their character, which grant them specific abilities.[7] The character would later evolve to become the Inquisitor of Thedas, who is considered 'holy' by the citizens there. As the Inquisitor, players had to make choices and decisions that affect and change the game's world state. In addition, they can 'judge' certain people on their behaviors and decide their fate.[8][9]

Thedas is the game's world, which includes Ferelden, where Dragon Age: Origins was set, as well as three new unexplored regions, which include Orlais, Nevarra and the Free Marches.[10] The game is not an open world video game, as the world is broken up into several sections, which can be freely explored by players.[11] Despite that, BioWare claimed that one of the levels featured in Inquisition is larger than the entire game of Dragon Age II.[12] In addition, each region features different environments like deserts, swamps, and mountains.[13] In order to allow players to navigate the game's world faster, mounts, which are creatures that can be ridden by players, are introduced.[14]

The romance aspect of the game has been overhauled. As opposed to the previous gift and dialogue based system, romance arcs occur in reaction to story events and variables specific to each character and include sex scenes.[15][16] Additionally, not all romance arcs require sex. Josephine, for example does not have an explicit sex scene with the inquisitor during the main plot.[17] Among the nine companions, who assist players in battle, and three advisers, eight of them can be romanced. Some of these party members would decide whether to fall in love with the Inquisitor based on their gender and race.[8][18]

Customization was significantly overhauled,[19] specifically by allowing equipment and other items to modify their appearance based on who it is equipped to. Depending upon which party member has received it, a piece of armour would automatically adjust its shape and aesthetics in order to fit that particular character while still maintaining their identity. Players can craft and customize armour or weapons using the materials they have collected; rarer materials give the particular weapon or armour piece better attributes.[20] Players can customize their keeps, such as rebuilding a garden as a Chantry church or a herb garden. These upgrades have minor effects on the Inquisitions espionage, commerce or military capabilities.[21][22]

Players do not have the ability to import their save files from the first two games into Dragon Age: Inquisition 'to shore up world consistency'.[23] Instead, Bioware released a cloud-based online interactive story creator called Dragon Age Keep, which is narrated by Varric. Players can detail the major plots of the previous two Dragon Age games to provide this level of customization without requiring replay of the initial games.[24]

Players gain influence in areas of the world by capturing keeps or forts. This is achieved by defeating the occupants of the keep or fort or establishing camps, which are used to provide fast travel and resupply points. Operations can be discovered to repair various structures and pathways, such as bridges or collapsed caves. These operations will allow exploration of previously unreachable locations and side quests.[25]

Tactical view introduced in Dragon Age: Origins returns in Inquisition.

Combat focuses on the player's ability to prepare, position, and form a cohesive team with their party members.[26]Inquisition features two forms of combat systems.[27] The first is reminiscent of that which is found in most action role-playing games, including Dragon Age II. During combat, players can switch to control other party members, while artificial intelligence will take control of the Inquisitor and other members in the party.[28] This system is action-oriented and follows the player in a typical over-the-shoulder third person style. The second is closer to that of classic role-playing games, including Dragon Age: Origins.[29] This combat system allows players to pause the game, assign locations and orders to the party members and then resume the game to see it played out.[30] During the use of this second more strategic combat system, the camera will be closer to that of a top down view, instead of the usual over-the-shoulder third person style of the action based combat system. This combat system is named Tactical View and allows for the placing of traps while the game is paused.[31] The Inquisitor also has the ability to close and manipulate the rift, which can stun all the enemies nearby.[32]

As the Inquisitor, players influence how to deploy agents and troops of the Inquisition through their primary advisers, which influences the rewards and time requirements of the effort undertaken.[33] The various regions that make up the game world do not scale in level. They have a fixed level, which means players can be either too weak or strong for the enemies found in that region.[34]

Dragon Age: Inquisition also introduces multiplayer, which is described as a 'dungeon crawling experience' by BioWare. The game features a co-operative multiplayer mode which tasks players to play as an Agent of the Inquisition.[35] Players had to play through levels, and to fight against increasingly difficult AI.[36] The mode can be played with three other players, or be completed solo.[35][37] At launch, the game features three multiplayer campaign and nine playable characters.[38] The mode is completely separated from the main campaign. As a result, the progress made by the player in the multiplayer mode would not carry to the campaign. Players can upgrade and craft items, and unlock new characters in the multiplayer mode. Since time is needed to unlock new characters, micro-transactions are featured. Players can purchase an in-game currency called Platinum to speed up the process of unlocking new characters.[39]

Synopsis[edit]

Setting[edit]

Dragon Age: Inquisition is set in the continent of Thedas, the fantasy world in which the two previous games are set. The game covers more geographic territory than its predecessors, with one map being described as four to five times the size of Ferelden, the setting of the first game in the series. The setting overhaul allows the players to go back and forth between Ferelden and Orlais.[26] Following the events described in the supplementary novels Dragon Age: Asunder and The Masked Empire, a civil war between the loyalists of the ruling Empress and a powerful noble faction led by her cousin, Grand Duke Gaspard, broke out in Orlais. Simultaneously, the Circle of Magi has gone rogue, in part due to the events of Dragon Age II, and the Templar Order seceded from the Chantry to wage their own civil war on the mages.

The area traversable in Inquisition is much larger than both Dragon Age: Origins and Dragon Age II, and is said to cover two countries and the land between. The countries are: Ferelden (setting of Dragon Age: Origins) and Orlais, with a land known as the Dales located within.[25]

Characters[edit]

Returning characters from the previous games include Cullen, Leliana, Cassandra Pentaghast and Varric Tethras, the latter two serving as player companions, the former two serving as the Inquisition's military commander and spymaster, respectively. New companions introduced include Solas, an elven apostate mage well-versed in the Fade and spirits; Blackwall, an Orlesian Grey Warden recruiter; Sera, an elven thief and member of a clandestine society called the Friends of Red Jenny; Iron Bull, a Qunari warrior leading a mercenary company called the Bull's Chargers, and agent of the Ben-Hassrath spies; Vivienne, a loyalist Circle Mage from Orlais; Dorian, a mage from the Tevinter Imperium; and Cole, a spirit of compassion, who has taken the form of a deceased human mage as an assassin. Josephine Montilyet, an Antivan noblewoman and diplomat, serves as the Inquisition's ambassador.

Plot[edit]

A gameplay screenshot showing the player-controlled Inquisitor (middle) using their ability to manipulate Fade rifts. Also shown are the radial abilities menu on the bottom-right, party icons on the top-left, and a minimap of the level on the bottom-left.

In the year 9:41 Dragon, the mage-templar war is temporarily halted by a Conclave near the town of Haven, where Divine Justinia, leader of the Chantry, has orchestrated a peace conference. An explosion suddenly destroys the Conclave, killing the Divine and most of the senior Chantry clerics along with many mages and templars. The explosion creates a massive hole in the Veil — the magical boundary between the physical world and the Fade, the world of spirits and demons — referred to as the 'Breach'. The only survivor of the blast is the player character, who emerges with a mark on their hand capable of closing the rifts in the Veil that have sprung up in the Breach's wake, but who retains no memory of what happened. Witnesses claim the player was ushered out of the Fade by a mysterious female figure.

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After closing several rifts, the player begins to be referred to as the 'Herald of Andraste', the historical Bride of the Maker — the monotheistic Chantry god — and the nominal founder of the religion. With the Chantry leaderless, Cassandra and Leliana re-establish the Inquisition, an ancient order pre-dating the Chantry formed to defend against the dangers of magic and heretics, as authorized by one of the Divine's last orders. They resolve to establish the Inquisition's authority, close the Breach, and identify and defeat its creator. After gaining the assistance of either the rebel mages or templars, the Herald succeeds in closing the Breach. During a victory celebration, Haven is attacked by a corrupted version of whichever faction, mage or templar, that the Herald did not side with. The attackers are led by Corypheus, an ancient Tevinter magister turned darkspawn who was responsible for opening the Breach. Aided by a dragon appearing to be an Archdemon — a corrupted Old God, Corypheus overcomes Haven's defences and forces the Inquisition to flee.

Corypheus confronts the Herald and refers to the mark as 'the Anchor', the means by which he aims to physically enter the Fade and claim the Maker's throne in the Black City to attain apotheosis for himself. He attempts to remove the Anchor with a magical elven orb, only to find it permanently attached to the Herald, who sets off an avalanche that buries Haven and decimates Corypheus's army. The Herald regroups with the other survivors and the Inquisition sets its base in the abandoned fortress of Skyhold, located high in the mountains. The Herald becomes the Inquisitor, leader of the Inquisition.

With the assistance of Hawke, who fled Kirkwall after Dragon Age II, the Inquisitor investigates the disappearance of the Grey Wardens and discovers that they were manipulated by Corypheus into raising a demon army. Hawke and the Inquisitor are assisted by an exiled Warden; either Alistair, Loghain, or Stroud (depending on choices made in Dragon Age: Origins). The Inquisitor reenters the Fade and regains memories of the Conclave, discovering that they were not chosen by divine assistance. They obtained the Anchor after stumbling onto a ritual being carried out by enthralled Grey Wardens at Corypheus' direction and then coming into contact with the orb. The Inquisitor learns that the mysterious figure was the murdered Divine (or a benign spirit assuming the form of the Divine) rather than Andraste herself. Either the Grey Warden or Hawke gives their life to help the others escape the Fade, after which the Inquisitor must either exile or recruit the remaining Wardens.

The Inquisitor also attends a ball at the Winter Palace and resolves the ongoing civil war in Orlais. The Inquisitor's actions and choices influence who will occupy the Orlesian throne and may even result in the Empress' assassination. Afterwards, the Empress' arcane advisor, Morrigan, joins the Inquisition as an Imperial liaison. She directs the Inquisitor to the Temple of Mythal to stop Corypheus from obtaining an Eluvian, a powerful artifact which would enable him to physically enter the Fade. The Inquisitor witnesses Corypheus get seemingly destroyed by the temple's defenses, only for him to be reborn in the body of a nearby Grey Warden. Taking refuge inside the temple, either the Inquisitor or Morrigan gains the powers of the Well of Sorrows, the magical 'key' to the resident Eluvian. This provides the recipient wisdom of previous servants of Mythal, but also binds them to her will. Mythal is revealed to be Morrigan's mother, Flemeth, the Witch of the Wilds.

In either case, voices from the Well reveal that Corypheus' dragon is the key to stopping him; it is a facsimile of an Archdemon which, if killed, would disrupt Corypheus' ability to leap into other bodies and leave him vulnerable. The Inquisitor then confronts Corypheus as he reopens the Breach and defeats him and his dragon, resealing the Breach permanently and hurling the darkspawn magister to the Fade, which destroys his physical body. After finding Corypheus's orb destroyed, a dismayed Solas departs the Inquisition.

An epilogue narrated by Morrigan details the outcomes of the Inquisitor's decisions, including the Mage-Templar war, the Grey Wardens, and the leadership of Orlais. The Inquisitor's choices also cause either Cassandra, Leliana, or Vivienne to succeed Justinia as 'Divine Victoria'. A post-epilogue scene shows Flemeth meeting with Solas, who is revealed to be Fen'Harel, the elven god of betrayal. Their conversation reveals that the orb belonged to Solas, who was too weak to unlock the orb's true power after his slumber and gave it to Corypheus. Though remorseful for his actions, Solas deems that the elves need him. He petrifies Flemeth and seemingly absorbs Mythal into himself.

Trespasser[edit]

Two years after the defeat of Corypheus, the Inquisition goes to the Winter Palace to engage in talks regarding its future; Ferelden wishes the organisation disbanded, while Orlais wants to incorporate it into its armed forces. A dead Qunari appears during the negotiations, leading the Inquisitor to discover a Qunari plot to invade Thedas referred to as 'Dragon's Breath'. Qunari agents within the Inquisition have smuggled barrels of gaatlock into seats of power across southern Thedas, allowing the Qunari to wipe out its leadership and facilitate an invasion. They also learn that agents supposedly working for Fen'Harel have been disrupting the Qunari plans. Concurrently, the Inquisitor is losing control of the Anchor, threatening their life.

While investigating the Qunari plot, the Inquisitor learns that the Evanuris were in fact extremely powerful mages rather than ancient gods. After they became corrupt and arrogant in their power, a rebellion was led by Fen'Harel, who created the Veil and in doing so caused the civilization of the ancient elves to collapse due to its dependency on magic. The Inquisitor can also optionally learn that Fen'Harel is Solas. The Inquisitor eventually encounters the Viddasala, the Qunari in charge of Dragon's Breath, who claims that the Qunari instigated it to prevent incidents like the Breach from being repeated. After the Inquisitor foils the plot, they work alongside the Viddasala and follow her into the Eluvian network to confront Solas, despite the Anchor growing increasingly out of control.

After petrifying the Viddasala, Solas calms the Anchor to explain himself to the Inquisitor. He confesses to being Fen'Harel and creating the Veil to seal away the Evanuris after they assassinated Mythal. Regretful for his role in the downfall of the elves, Solas plans to tear down the Veil and restore the ancient elven world, even if doing so will destroy the present world. He initially arranged for Corypheus to obtain his orb, hoping he would unlock it and die in the subsequent explosion. Solas would then retrieve the orb and use the Anchor to achieve his goal. After Corypheus instead survived, Solas joined the Inquisition to help defeat him. Solas also reveals that he allowed Dragon's Breath to be discovered before ultimately amputating the Inquisitor's arm to prevent the Anchor from killing them and leaving. The Inquisitor resolves to either stop Solas by any means necessary or convince him to abandon his plan.

Upon returning to the Winter Palace, the Inquisitor must either disband the Inquisition or repurpose it to serve Divine Victoria, risking either weaker efforts against Solas or corruption in the ranks. An epilogue reveals that the Qunari resumed their war with Tevinter following their failed plot and that elves across Thedas have disappeared to join Solas, in addition to detailing the fates of the Inquisitor's allies. Regardless, the Inquisitor resolves to follow through with their vow to Solas, noting his familiarity with the workings of the Inquisition and planning to recruit new allies from Tevinter.

Development[edit]

Technical designer Mark Wilson and narrative designer Kaelin Lavallee presenting on the game's 'story and systems' at GDC 2015

Developer BioWare was planning on fusing elements of both earlier games in the series, Dragon Age: Origins and Dragon Age II, into the creation of Dragon Age: Inquisition.[27] The game features larger environments with more opportunity for exploration.[40]Dragon Age: Inquisition was first informally announced on Twitter,[41] on May 19, 2011, by BioWare's creative lead Alistair McNally.[41] The core idea for Dragon Age: Inquisition, namely that there would be an inquisition and the player character would be its leader, was originally intended to be the follow-up to Dragon Age: Origins.[42]

On March 19, 2012, nearly two weeks after BioWare released Mass Effect 3, creative director Mike Laidlaw tweeted that BioWare was finished working on content for Dragon Age II. Executive producer Mark Darrah mentioned that BioWare originally had plans for an expansion pack, entitled 'Exalted March', to mark the first anniversary of Dragon Age II but canceled it in favor of developing other opportunities for the series. Although Dragon Age: Inquisition had not been officially announced, Darrah asked fans to give feedback on what they would like to see in future Dragon Age installments.[43]

Wedbush Securities analyst Michael Pachter speculated that Dragon Age: Inquisition would be released some time in 2014. The title was believed to be scheduled for release in the fourth quarter of 2013, but Pachter suggested it had been delayed so BioWare and video game publisherElectronic Arts could fix problems and create new content for Star Wars: The Old Republic and Mass Effect 3.[44][45] However, many BioWare developers, such as Mary Kirby, claimed this was inaccurate, stating that 'Dragon Age III's development will not be delayed by BioWare's other games.'[46]

The game's development faced several challenges. Criticism of Dragon Age II added pressure to make the next game a success. The decision was made to switch from the Eclipse engine used in the first two series installments to Frostbite. Frostbite had been used to make Battlefield and other first-person shooters and did not have any of the required tools for an RPG, like save functions or inventory management systems. Consequently, the Dragon Age: Inquistion team had to build these features at the same time as they were creating the new game. Art director Matt Goldman said of development, 'Basically we had to do new consoles, a new engine, new gameplay, build the hugest game that we've ever made, and build it to a higher standard than we ever did, with tools that don't exist.'[42]

In September 2012, Mark Darrah, Dragon Age's executive producer, revealed in an open letter that Dragon Age III, titled Dragon Age III: Inquisition, was officially under development and had been since about eighteen months previous to the announcement.[47]

At E3 2013, it was announced along with the trailer that the game would debut 'Fall 2014' and that the title would be Dragon Age: Inquisition, dropping the 'III'. Later in 2013, it was confirmed that the PC was the lead development platform.[48]

On March 6, 2014, BioWare released a trailer for Dragon Age: Inquisition entitled Discover the Dragon Age, showcasing some of the landscapes that can be explored while playing the game. On April 22, 2014, BioWare released a trailer for Dragon Age: Inquisition featuring gameplay from the game and confirming an October 7, 2014 release date. On June 9, 2014, at E3 2014, BioWare released a third trailer for Dragon Age: Inquisition, entitled Lead Them or Fall, revealing more elements of the game's storyline. On July 22, 2014, BioWare pushed back the game's release date to November 18, 2014. BioWare confirmed on October 31, 2014 that Inquisition had declared gold, indicating it was being prepared for duplication and release.[49][50]

Ray Muzyka, BioWare's former CEO, said in an interview with Wired.com that Dragon Age: Inquisition would be influenced by more open world games, such as The Elder Scrolls V: Skyrim, which BioWare is 'checking out aggressively'.[51] The developers stated that they would no longer reuse environments, which was considered a main issue in Dragon Age II.[52]

On August 27, 2014, BioWare announced that Dragon Age: Inquisition would have a four-player co-op mode that is separate from the single-player mode.[53]

On November 13, 2014, Electronic Arts announced that Xbox One owners can play the six-hour trial version of the game starting from the same day via EA Access.[54] On November 18, 2014, Electronic Arts announced that there would not be an Indian version of the game in order to 'avoid a breach of local content laws'.[55]Dragon Age: Inquisition was then added to the vault of EA Access for the Xbox One on August 4, 2015.[56] In July 2015, Electronic Arts released a trial for the game, which allows players to play the game's single-player for free for six hours and gain 'unlimited access' to the multiplayer portion of the game via Origin.[57]

A competition, called 'Untold Relics of Thedas Contest' was launched by BioWare in July 2015. The competition tasks participants to design a new item, whose name, backstory and attributes can be changed. A Dragon Age prize packs will be given to the winner of the contest, and the item designed by the winner will be added to the game via a future content pack.[58]

The game's Game of the Year Edition was announced on September 22, 2015. The Edition features the base game bundled with all the previously released story-based downloadable content. (The Descent, Jaws of Hakkon and Trespasser) The edition also includes items from the Spoils of the Avvar, Spoils of the Qunari add-ons, and content from the Deluxe Edition. It was released on October 6, 2015 for Microsoft Windows, PlayStation 4 and Xbox One.[59]

Downloadable content[edit]

Three packs of downloadable content (DLC) were released. On July 6, 2015, Electronic Arts announced that future DLCs will not be released for PlayStation 3 and Xbox 360.[60] As a result, a new feature that allows PlayStation 3 and Xbox 360 players to import and transfer their saves to the PlayStation 4 and Xbox One was released on the same day.[61]

Jaws of Hakkon

On March 23, 2015, the first DLC, titled Jaws of Hakkon, was announced by BioWare and Electronic Arts. It includes new types of armor, weapons and enemies, as well as a new region called Frostback Basin. The player explores the history of the first Inquisitor from the original Inquisition. It was released on March 24, 2015 for the Xbox One and Microsoft Windows.[62][63] The PlayStation 4, Xbox 360 and PlayStation 3 versions of the DLC were released on May 26, 2015.[64]

Dragonslayer

On May 1, 2015, a free multiplayer downloadable content titled Dragonslayer was announced. It adds a new multiplayer map called Ferelden Castle and three new playable characters, namely Amund the Sky Watcher, Zither the Virtuoso and Isabela.[65] The Dragonslayer DLC was released alongside The Black Emporium DLC, which introduces the shop and 'Mirror of Transformation', which allow players to change their appearance, on May 5, 2015.[66]

Spoils of the Avvar

Spoils of the Avvar is a bundle pack that features new types of mount, armor and customization. The pack was released worldwide on June 9, 2015 for Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.[67]

The Descent

The Descent is the second single-player downloadable content for the game. Players play as the Inquisitor, and have to venture to the Deep Roads to investigate an earthquake that threatened the lives of all citizens in Thedas. New characters are introduced in this DLC. Announced on August 5, 2015, The Descent was released on August 11, 2015 for Microsoft Windows, PlayStation 4 and Xbox One.[68]

Trespasser

Trespasser is the third and the last single-player downloadable content for the game. Players continue to assume the role of the Inquisitor, and have to face against a Qunari invasion and reestablish the authority of the Inquisition. The Trespasser DLC is set two years after the original game's ending. New wardrobe options and a Golden Nug statue, which allows players to keep all their acquired schematics and recipes, are also introduced in this downloadable content.[69] It was announced during PAX Prime on August 29, 2015, and was released on September 8, 2015 for Microsoft Windows, PlayStation 4 and Xbox One.[70] According to BioWare, the team took inspirations from Indiana Jones and Captain America to create the game's story.[71]

Music[edit]

Dragon Age: Inquisition (Original Game Soundtrack)
Soundtrack album by
ReleasedNovember 17, 2014
Length1:37:10

Trevor Morris replaced Inon Zur, the composer of Dragon Age: Origins and Dragon Age II to compose the soundtracks for Dragon Age: Inquisition. The change was due to the desire in presenting players a 'new experience' yet keeping familiar themes for those who enjoyed the music in previous versions. The development of the music started earlier than the other aspects of the game.[72] The album was released digitally on November 17, 2014, a day before the game's official release.

Dragon Age: Inquisition (Original Game Soundtrack)[73]
No.TitleLength
1.'Dragon Age Inquisition Theme'2:52
2.'Escape From the Fade'1:14
3.'The Wrath of Heaven'5:25
4.'Calling the Inquisition'1:59
5.'Champions of the Just'3:55
6.'Lord Seeker'2:08
7.'In Hushed Whispers'4:49
8.'Sacrifice'1:01
9.'Alexius'2:35
10.'In Your Heart Shall Burn'1:33
11.'The Dawn Will Come'1:58
12.'Journey to Skyhold'1:48
13.'The Western Approach'2:07
14.'Siege of Adamant'1:14
15.'Adamant Fortress'4:16
16.'The Fall'2:08
17.'The Place of All Fears'2:42
18.'Nightmare's End'0:40
19.'Val Royeaux'1:12
20.'Wicked Eyes and Wicked Hearts'3:35
21.'The Inquisition Marches'1:46
22.'The Lost Temple'6:50
23.'Death on the Bridge'2:26
24.'Guardians of the Past'3:14
25.'The Well of Sorrows'2:00
26.'Call His Wrath'1:52
27.'The Lie in Which You Linger'3:14
28.'Battle in the Sky'1:05
29.'Tooth and Scale'3:45
30.'Let the Skies Boil'0:40
31.'Doom Upon All the World'3:48
32.'Orb of Destruction'1:19
33.'The Scar'0:56
34.'Return to Skyhold'2:13
35.'Epilogue'1:10
36.'The Elder One Theme'4:28
37.'Orlais Theme'2:44
38.'Thedas Love Theme'1:59
39.'A World Torn Asunder (Gameplay Trailer)'2:03

In addition to the original soundtrack, the game also features 10 tavern songs, which were composed by Raney Shockne and performed by Elizaveta and Nick Stoubis. One of the soundtrack, 'I Am The One' was composed by Inon Zur.[74] The tavern songs, along with the song sheets were made free to download from January 26, 2015 to February 9, 2015 by BioWare due to massive fan demand.[75] The songs will also be sold through various digital platform in the future.[76]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic(PC) 85/100[77]
(PS4) 89/100[78]
(XONE) 85/100[79]
Review scores
PublicationScore
Destructoid8.5/10[80]
Edge8/10[81]
Eurogamer8/10[82]
Game Informer9.5/10[84]
GameSpot9/10[85]
GamesRadar+[86]
GameTrailers8.8/10[87]
Giant Bomb[83]
IGN8.8/10[88]
Joystiq[89]
PC Gamer (US)87/100[90]
Polygon9.5/10[91]
Hardcore Gamer5/5[92]
Time4.5/5[93]

Pre-release[edit]

Pre-release comments of Dragon Age: Inquisition were positive. Kotaku writer Jason Schrier had very good first impressions, noting the game's apparent ambition and BioWare's ability to listen to fans.[94]GamesRadar listed the game as their second best shown at PAX 2013, commenting on its openness and combat.[95] John Walker of Rock, Paper, Shotgun was pleased to hear of the top-view camera coming back, though remained cautious; after playing the demo, he said he was 'left optimistic, but uninformed'.[96]Game Informer's Kimberley Wallace listed it as one of the most anticipated RPGs to be released in 2014, saying 'Dragon Age: Inquisition has a lot to prove after BioWare received plenty of feedback from disappointed fans about Dragon Age II. However, if our cover trip was any indication, BioWare is up for the challenge.'[97]

Gamecritics writer Brad Gallaway gave a hands on preview and was less impressed stating 'for me personally, this was not the kind of content I was hoping to see' and mentioning graphical issues, lack of interest in the characters and the amount of random quests given within a few short minutes.[98]

Post-release[edit]

Dragon Age: Inquisition received 'Generally favorable' reviews, according to review aggregatorMetacritic.[77][78][79]

Alexander Sliwinski from Joystiq gave the game a perfect score. He described the game as 'an immense fantasy epic, a sprawling adventure across the many landscapes of Thedas, unapologetically mature in its exploration of politics and brazen in its combat, it is everything that a sequel to Dragon Age: Origins should have been.' He also described the game as 'the redemption song of the developer BioWare'.[89] Adam Beck from Hardcore Gamer also awarded Inquisition a perfect score, saying that while 'the artistic and visual fidelity help with immersion, it's the branching, player driven storyline and exquisitely layered combat system' that make the game special.[92] Philip Kollar from Polygon gave the game a 9.5/10. He praised the well-written characters, engrossing plot cliffhangers, tightly-connected story, as well as the combat system, as he described it as 'a smart blend of the combat systems from Origins and Dragon Age 2 which makes those long stretches exploring the wilderness fun.'[91] Joe Juba from Game Informer also gave the game a 9.5/10. He praised the detailed environments, character models and spell effects, excellent voice acting and soundtracks, responsive combat and high replay value, but criticizing the disappointing center story arc, lack of a storage chest [one was added in a later patch] and multiple weapons sets, as well as some minor crashes and audio bugs. However, he still stated that 'With the mixture of open-world exploration, entertaining combat, and top-tier characters, the team at BioWare has found a winning formula that isn't shackled to either Dragon Age: Origins or Dragon Age II. Inquisition is not defined by the traditions it returns to, but by the new directions it forges for this magnificent fantasy universe.'[84]

Phil Savage from PC Gamer praised the rich content, fulfilling, dramatic and memorable plot, as well as the tough yet world-shifting decisions made throughout the game. However, he criticized the slow animation for the rogue career, as well as the tactical view, which could be confusing when encountering multiple enemies. He stated that such small yet noticeable flaws made Inquisition imperfect.[90] Kevin VanOrd from GameSpot gave the game a 9/10. He praised the wonderful cast of interesting and relatable characters, overarching narrative, diverse environments, as well as the fantastic balance between exploration, combat, story, and customization. Yet, he criticized the combat system, which required relatively less strategy.[85] Vince Ingenito from IGN gave the game an 8.8/10. He praised the substantial replay value from the multiplayer, as well as surprisingly huge, dense and detailed world. However, he criticized the weak and less compelling story, as well as numerous technical issues encountered. He described the game as 'not only one of the most expansive RPGs I've ever played, but one of the few that successfully fills its gorgeous, massive world with meaningful things to do and see. A frustratingly vague plot and typical BioWare bugginess drag it down a bit, but both in combat and out, Inquisition marks a welcome return to the RPG depth that made Bioware's previous products Dragon Age: Origins and Star Wars: Knights of the Old Republic so magnetic.'[88]

Both Bajo and Hex from Good Game gave the game 10/10, the only such score they handed out in 2014. Both hosts praised the game's writing, voice acting, graphics, and gameplay, with Hex saying that 'the writing and voice acting is just excellent' and that 'Those sword and board hits though Bajo! So rewarding! It's classic dungeon crawling combat isn't it?'. Bajo praised the game's challenge, stating that 'where the combat truly shines is when you're in trouble' as well as offering a minor criticism that 'The crafting system is a little hard to get your head around'.[99] They also awarded it 'Game of the Year' in their annual Christmas special.[100]

Following the launch of the game, BioWare announced that it was working on patches to address fanbase concerns regarding the PC version including driver support, graphics, and interface.[101]

Sales[edit]

Dragon Age: Inquisition debuted at No. 5 in UK in its first launch week. According to retail monitor Chart-Track, it had sold almost the exact amount of launch week copies as 2011's Dragon Age II.[102] This does not take into account direct digital download sales however,[103] which have been noted to be a 'significant percentage of sales' by BioWare[104] and thus the true number of sales is higher. According to Electronic Arts' fiscal 2015 third quarter earnings report, Dragon Age: Inquisition is the most successful launch in BioWare history based on units sold.[105]

Accolades[edit]

Dragon Age: Inquisition has received numerous awards and nominations from gaming publications. The game has received the Game of the Year awards from Game Informer,[106]IGN,[107]Electronic Gaming Monthly,[108]Hardcore Gamer,[109]Gamereactor,[110]SXSW Gaming Awards,[111]Good Game,[100]Game Revolution,[112]Ars Technica,[113]Associated Press,[114]The Escapist,[115]Polygon,[116]Shacknews,[117]The Game Awards,[118] and the DICE Awards.[119] and was nominated Game of the Year by Destructoid[120] and IGN Australia.[121] It was also placed on various lists of the best games of 2014, GamesRadar placed it at 2nd,[122]Joystiq at 2nd,[123] Cheat Code Central at 2nd,[124]USA Today at 2nd,[125]Empire at 9th,[126]GameFront at 3rd,[127]Wired at 8th,[128]Slant Magazine at 17th[129] and The Guardian at 14th[130] and was considered one of the ten best games released in 2014 by Mirror.co.uk.[131] The game also won Role-Playing Game of the Year from GamesRadar,[122] Cheat Code Central,[132]Game Revolution,[133] Hardcore Gamer,[134]Game Informer,[135]IGN,[136]USGamer,[137]The Escapist,[138]The Game Awards[118] and the DICE Awards[119] as well as Best Singleplayer from PC Gamer.[139] Developer BioWare was nominated Best Developer by Game Revolution[140] and won the Developer of the Year Award from Hardcore Gamer.[141]

Next Dragon Age Game After Inquisition Walkthrough

List of awards and nominations for Dragon Age: Inquisition
YearAwardCategoryResultRef.
2014Game Critics Awards Best of E3 2014Best PC GameNominated[142]
Best RPGWon
32nd Golden Joystick AwardsMost Wanted AwardNominated[143]
2014 The Game AwardsBest Role Playing GameWon[118]
Game of the YearWon
GamesRadar's Best of 2014Best RPGWon[122]
Game of the Year2nd Place
Good Game AwardsGame of the YearWon[100]
Kotaku Awards 2014Game of the Year, Reader's ChoiceWon[144]
Console Game Of The Year, Reader's ChoiceWon
PC Game Of The Year, Reader's ChoiceWon
Associated Press Critics' Best Games of 2014Game of the YearWon[114]
Pressplaytv's Game of the Year AwardsGame of the YearWon[145]
Whatculture.com's Top 20 Games of 2014Game of the YearWon[146]
GameSpot's Best of 2014PS3 Game of the YearNominated[147]
PS4 Game of the YearNominated
Xbox 360 Game of the YearNominated
Xbox One Game of the YearNominated
PC Game of the YearNominated
People's Choice Overall Game of the YearWon
PC Gamer's Game of the Year 2014 AwardsBest SingleplayerWon[139]
USA Today's Best of 2014Game of the Year2nd Place[125]
Game Revolution's Best of 2014 AwardsBest RPGWon[133]
Game of the YearWon[112]
Best Developer (BioWare)Nominated[140]
Ars Technica's Best of 2014Game of the YearWon[113]
Hardcore Gamer's Best of 2014 AwardsBest Original SoundtrackNominated[148]
Best WritingNominated[149]
The Sequel of SequelsWon[150]
2014's Dark HorseNominated
Best New Character (Sera)Nominated[151]
Best RPGWon[134]
Best Multiplatform GameWon[152]
Best Developer (BioWare)Won[141]
Game of the YearWon[109]
Giant Bomb's 2014 Game of the Year AwardsBest New Character (Iron Bull)Won[153]
GameTrailers' Best of 2014 AwardsBest Role-playingNominated[154]
Best MultiplatformNominated[155]
Destructoid's Best of 2014Best Narrative DesignNominated[156]
Best World DesignNominated[157]
Overall Best Game of 2014Nominated[120]
The Destructoid Community Choice Award2nd Place[158]
The Escapist AwardsBest RPG of 2014Won[138]
Game of the YearWon[115]
Reader's Choice Game of the Year 2014Won[159]
Cheat Code Central's 8th Annual Cody AwardsGame of the Year2nd Place[124]
Best RPGWon[132]
Polygon's Game of the YearGame of the YearWon[116]
Electronic Gaming Monthly's Best of 2014Best Game of 2014Won[108]
Gamereactor's GOTY 2014Game of the YearWon[110]
National Academy of Video Game Trade Reviewers (NAVGTR) awardsWriting in a Drama (David Gaider)Nominated[160]
Use of Sound, Franchise (Anders Clerwall)Nominated
Sound Editing in a Game Cinema (Anders Clerwall)Won
Song, Original or Adapted (Trevor Morris, David Gaider)Nominated
Performance in a Drama, Supporting (Corinne Kempa as Leliana)Nominated
Game, Franchise Role Playing (Mike Laidlaw)Nominated
Game of the Year (Mike Laidlaw)Won
Game Design, FranchiseWon
Direction in a Game Cinema (Tim Golem, Nathan Zufelt)Nominated
Costume Design (Matt Rhodes)Won
Art Direction, Fantasy (Matthew M. Goldman)Won
2015Eurogamer's Reader's top 50 games of 2014Reader's top 50 games of 20142nd Place[161]
Shacknews' Game of the YearGame of the YearWon[117]
Joystiq's Best of 2014Top 10 of 20152nd Place[123]
Game Informer's Best of 2014 AwardsBest Role-playingWon[135]
Game of the YearWon[106]
Game Informer's 2014 Reader Choice AwardsGame of the YearWon[162]
Best Cooperative MultiplayerNominated[163]
Best Competitive MultiplayerNominated
Best Role-playingWon[164]
IGN's Best of 2014Best Overall GameWon[107]
Best RPGWon[136]
Best PS4 GameNominated[165]
Best Xbox One GameNominated[166]
Best PC GameWon[167]
Best Cooperative MultiplayerNominated[168]
NeoGAF Games of the Year AwardsRPG Game of the YearWon[169]
Multiplatform Game of the YearWon[169]
18th DICE AwardsGame of the YearWon[119]
Role-Playing/Massively Multiplayer Game of the YearWon
IGN AU Black Beta Select AwardsBest Visual DesignRunner-up[121]
Best StorytellingRunner-up
Best PC GameWon
Best Console GameRunner-up
Overall Game of the YearWon
15th Game Developers Choice AwardsBest DesignNominated[170]
11th British Academy Video Games AwardsBest GameNominated[171]
2015 SXSW Gaming AwardsGame of the YearWon[111]
Excellence in GameplayNominated
Excellence in Technical AchievementNominated
Excellence in NarrativeNominated
Excellence in Design and DirectionNominated
2015 National Academy of Video Game Trade Reviewers AwardsGame of the YearWon[172]
Art Direction, FantasyWon
Costume DesignWon
Direction in a Game CinemaNominated
Game Design, FranchiseWon
Performance in a Drama, Supporting (Corinne Kempa as Leliana)Nominated
Song, Original or Adapted ('The Dawn Will Come')Nominated
Sound Editing in a Game CinemaWon
Use of Sound, FranchiseNominated
Writing in a DramaNominated
Game, Franchise Role PlayingNominated

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External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Dragon_Age:_Inquisition&oldid=916472669'

Next Dragon Age Game After Inquisition 4

They say good things come to those who wait and we’re hopeful that will be the case for Dragon Age fans who are patiently hanging on for news of the fourth instalment in the franchise.

After being an open secret for so long, Dragon Age 4 has now been confirmed by executive producer Mark Darrah and we’ve even been teased by a minute-long trailer.

At the moment we’re cautiously calling the game Dragon Age 4 but this title isn’t confirmed and the series’ naming pattern makes it hard to predict for certain whether we’ll be looking at a named or a numbered game.

What we do know, though, is that Dragon Age is definitely coming so we think it’s only appropriate to keep an eye on the latest news and begin piecing together a picture of what the game might look like when it finally takes flight. As such, we’ve put together this this hub of news and rumors to keep you on top of the latest happenings from the land of Thedas.

[Update:BioWare has reconfirmed Dragon Age 4's development in a September blog post. Read on to find out more.]

Cut to the chase

  • What is it? The fourth instalment in the popular RPG franchise, Dragon Age
  • What can I play it on? Not confirmed but it's likely to be Xbox One, PS4 and PC
  • When can I play it? At least a couple of years away

Dragon Age 4 trailers

The Game Awards 2018 had plenty of reveals but one of the biggest was a teaser trailer for Dragon Age 4. At only a minute long, the trailer doesn’t give much away but the hashtag TheDreadWolfRises as well as the appearance of Inquisition’s Solas is enough to pique any fan’s interest.

You can watch the teaser trailer below:

'I suspect you have questions..' #TheDreadWolfRises pic.twitter.com/oT7L6LOFKADecember 7, 2018

Dragon Age 4 release date

Despite the fact that the game’s development has long been a very open secret, Dragon Age 4 has only just been officially announced by BioWare. But, even now, BioWare isn't ready to say much about the game.

'Hey everyone, we have been working on a new Dragon Age game for quite a while now and I am pleased to finally tease the existence of this project,' said Mark Darrah, executive producer on a BioWare blog post. 'While we won’t be sharing any details for now, I can tell you we have been building a new team around a core of Dragon Age veterans, people I’ve worked with on Dragon Age, Jade Empire, and some of whom I’ve worked with since the Baldur’s Gate days.

'I’m so excited to show you more!'

Back in May 2017, writer Alexis Kennedy revealed that he was working on a part of the game’s story in an interview with Eurogamer. This part of the story, he revealed, is “well-segregated from other parts of the game”. At this point in time, the game was still clearly in the very early stages of development.

A later report from Kotaku suggested that some of the Dragon Age development team had been pulled off the title to focus on creating Anthem which would understandably cause delays to the game's development.

In addition, a report by Venture Beat suggests Dragon Age 4's release date is at least three years away and a title for the fourth installation hasn't even been chosen yet 'according to sources familiar with the studio'.

Basically, it looks like Dragon Age 4, if that is its real name, is still early in its development and it could be a while before BioWare open the curtains on any kind of release window. At the moment we’d expect the game will release on PS4, Xbox One and PC but it’s hard not to note that preparations for the next generation ramping up and it’s uncertain whether consoles such as PS5 and Xbox Two will be here by the time Dragon Age 4 is released.

Dragon Age 4 news and rumors

September Update

If the silence around Dragon Age 4 since its initial teaser has left you feeling nervous for the game's future, worry not as BioWare's Casey Hudson has made reference to the game's ongoing development in a BioWare blog post.

The post went into more detail on games like Anthem and Star Wars: The Old Republic, while Dragon Age 4 came under the 'super-secret' category so not much can be said. Hudson did, however, say that 'one of our projects has a large and growing team in Edmonton working through pre-production, and based on the progress I’m seeing, I can confirm that indeed the Dread Wolf rises.' It's not much but it is confirmation that progress on Dragon Age 4 is still being made.

Fernando Melo departure

On the heels of Anthem's lead producer, Ben Irving, Dragon Age 4 lead producer, Fernando Melo has left BioWare. Melo worked on Dragon Age: Origins and Dragon Age 2 before being appointed lead producer on Dragon Age 4 (codenamed 'Morrison'.)

In a thread of tweets, Melo explained that he is taking 'time to disconnect' after 12 years at BioWare and in an email to his colleagues he said that 'Morrison is well underway to becoming the definitive Dragon Age experience' which bodes well for fans.

(1/4) Today was my last day at BioWare. After 12 years. that's a heck of a lot of feels. :)Tonight I got to write my name up at our local pub, alongside many other amazing peers over the years, and it reminded me of a lot of folks no longer here that I miss dearly. pic.twitter.com/MFQELPM2jrAugust 17, 2019

Gamescom 2019
BioWare isn't attending Gamescom 2019 so don't expect any news on Dragon Age 4 at the gaming show.

Setting to be teased by new short story collection
Dragon Age: Tevinter Nights is a new set of tales by a handful of BioWare authors, edited by Dragon Age's current lead writer, Patrick Weekes. He took to Twitter to clarify his position as editor of the new collection, and to give a shout out to those involved:

Hey, all: this isn’t accurate. It is NOT a novel by me.It IS an anthology of short stories set in the Dragon Age universe, featuring @eplerjc, @bbattye, @CourtneyWoods, @Sylvf1, @el_cormier, and many others! We cannot wait for you to see them! https://t.co/xLijSP7ngSJuly 20, 2019

Beyond the authors working on the book, there's little to go on so far as to what the collection will contain. However, its title 'Tevinter Nights' seems a certain tease as to where the Dragon Age franchise is headed next.

Each Dragon Age game so far has, more or less, focussed on one region or area of the continent of Thedas, in which the games are set. So, Dragon Age Origins introduced Ferelden, Dragon Age 2 focused on the single city of Kirkwall, and Dragon Age: Inquisition spanned the Orlesian Empire.

Regularly referenced is the Tevinter Imperium, an area where magic is less strictly policed than in other realms of Thedas, with its mage population often seen as antagonists in the Dragon Age universe.

The title of the new short story collection adds weight to the rumour that Dragon Age 4 will be set in the Tevinter Imperium. Not only has BioWare previously used books to set up forthcoming locations and characters in its games (Weekes, for instance, wrote a book called 'The Masked Empire', which was published prior to the release of Inquisition and introduced ancillary characters and quest lines), but also Dragon Age Inquisition's final DLC scene saw the player character Inquisitor stab a knife into the heart of the Tevinter Imperium on a map.

Live Service elements may be included but they aren't likely to be like Anthem
Back in January 2018 a report from Kotaku suggested that Dragon Age 4 could include live elements, stirring some fan concern that this could mean an always-online multiplayer approach.

However, in Kotaku’s most recent April 2019 report it’s been suggested that while Dragon Age 4 game could potentially include Anthem-like live elements, it won’t simply be “Anthem with dragons”. One developer told Kotaku:

“The idea was that Anthem would be the online game and that Dragon Age and Mass Effect, while they may experiment with online portions, that’s not what defines them as franchises. I don’t think you’ll see us completely change those franchises.”

This suggests that any live plans for Dragon Age aren’t likely to take the form of a shared online world exactly like Anthem’s and will still be suited to the single-player adventuring Dragon Age is known for.

In a tweet in January 2018, Casey Hudson also stated that the “live” elements being considered are actually ways of continuing the game’s story after the main story has been completed.

A big take away from Kotaku’s report is that at this early stage in the game’s development, as with any game, very few things are absolutely set in stone, with another developer stating: “They have a lot of unanswered questions. Plus I know it’s going to change like five times in the next two years.”

So, regardless of what Dragon Age 4’s live elements look like now they could change drastically over the next few weeks, months or even years.

Official announcement
After years without an update, BioWare officially announced during The Game Awards 2018 that it will be returning to Thedas in a new Dragon Age title.

The Game Awards 2018
According to a report by Venture Beat (and understood to be correct by Eurogamer), we expected an announcement regarding Dragon Age 4 during The Game Awards 2018.

What that announcement turned out to be, interestingly, was the game's first 1-minute-long teaser trailer that re-introduced Fen'Harel, the elven god of betrayal, and Solas from Dragon Age Inquisition.

We didn't get any gameplay or story details but, for now, the confirmation from BioWare is enough to keep the hype train chugging.

Roundabout confirmations
Regardless of whether or not BioWare had confirmed it, Dragon Age fans were pretty certain that another game was going to be in the works. Partly because they had faith in the power of their sheer force of will and partly because over the last couple of years there have been hints from BioWare that something would indeed be happening. It’s the secret that was never really a secret.

The most recent non-official confirmation has come from executive producer Mark Darrah, who tweeted in January 2018 that he’s working on both Dragon Age as well as BioWare’s next big IP, Anthem.

Halfway through my trip to Barcelona!I’m here showing Anthem internally to EA. I am EP of BOTH DA and Anthem working with @Bio_Warner as Game DirectorAnthem’s up next but there are people hard at work on both franchises and I look forward to sharing more in the futureJanuary 24, 2018

Though he’s now left the company, BioWare veteran Mike Laidlaw was tweeting that there was still another couple of games in Dragon Age series yet back in mid-2017. Even before that, Alexis Kennedy became the writer that launched a thousand headlines after comments he made in an interview with Eurogamer were taken as a semi-official confirmation of the game’s existence and his place in it.

There is no planned ending for DA. There is an evolving plan that tends to look 2 games ahead or so. https://t.co/6Tp1lP6d5GAugust 8, 2017

In the interview Kennedy teased that he's been 'given considerable autonomy to work on a storyline bit of lore which is well-segregated from other parts of the game.“

”I don't want to exaggerate the degree of the chunk [I'm writing],“ Kennedy he was at pains to add. ”It's nothing that grandiose, but it is distinct. It's a bit of lore which has not been addressed much to date in Dragon Age.“

Story and character
Every game in the Dragon Age franchise has had a heavy emphasis on story and character and fans will be glad to know that Dragon Age 4 isn’t likely to be any different.

After Mark Darrah tweeted that he was working on the game, BioWare general manager Casey Hudson chipped in with his own elaborative tweet. In this tweet he said it was “too early to talk details” but the game would be “story & character focused.”

Reading lots of feedback regarding Dragon Age, and I think you’ll be relieved to see what the team is working on. Story & character focused.Too early to talk details, but when we talk about “live” it just means designing a game for continued storytelling after the main story.January 25, 2018

It’s not clear whether this will be a brand new standalone game or whether it’ll continue on directly from Inquisition. Certainly, the end of Inquisition's Trespasser DLC suggests there is a story thread to follow with Solas, which would see the Inquisitor chase the elf down to stop his plans. The teaser trailer from The Game Awards 2018 also hints heavily that this will be the case.

We already know there are writers working on lore and side quests, following Alexis Kennedy’s interview with Eurogamer in 2017 in which he confirmed he was working on a part of the game that’s “well-segregated” from the rest and focuses on some lore that’s not been widely addressed.

Kennedy, who has worked on titles such as Sunless Sea and Fallen London, said the subject matter would not be surprising to those familiar with his work. To us this implies that his quest (or quests) will include thoughtful choices, themes of tragic love and desire and an underlying sense of unease.

New live elements
In the January 2018 Kotaku report on Anthem and Dragon Age, it was mentioned that sources had informed Kotaku that Dragon Age had been “rebooted” in order to implement more “live elements” into the game.

Naturally, there was some fan panic in response to this given EA’s increasing penchant for service-based games. Fans expressed concern that BioWare was going to take the Dragon Age series down a Destiny 2, always-online multiplayer route.

That doesn’t appear to be the case, however. In his tweet, Casey Hudson also stated that the “live” elements being considered are actually ways of continuing the game’s story after the main story has been completed. This is something we’ve already seen in games such as Assassin’s Creed Origins.

Things we'd like to see

A world like Dragon Age: Inquisition
We hope that the next Dragon Age game has a map similar to the one in Dragon Age: Inquisition, by which we mean we hope it's big and open without being overwhelming. It was the perfect follow-up to the closed and repetitive maps of Dragon Age 2 and we’d like this approach to continue.

Explore more of Thedas
There’s one very notable part of Thedas that players have yet to be allowed to explore and that’s the Tevinter Imperium. Once the most powerful nation in Thedas, the Imperium is a shadow of its former self. Its history, stratified social structure and maintenance of a magocracy would make it an immensely interesting and different part of Thedas to allow players to explore, while allowing the franchise to continue to explore themes of social injustice, power and prejudice.

The fact that the area is references throughout other Dragon Age games is enough to make us think it’s a viable setting for Dragon Age 4. However, the ending of Dragon Age: Inquisition’s Trespasser DLC makes us think it even more likely, as it sees the Inquisitor stab a dagger into a map of the Imperium with a vow to track down Solas.

Solve that cliffhanger
Our previous point brings us to this one – we’d really like that Solas storyline to continue to be explored. He’s the perfect focus for the next game and the player’s approach to him is the perfect narrative crux.

(Image credits: BioWare)

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